Search for the Needle Guides
Start with the Farmhouse guide if you are still hunting for the needle, or follow the Basement walkthrough for Chapter 2. Already stuck on one part? Pick the door, key search or puzzle you need help with below.
Start with the stage you're playing
| Where you are | Guide | What you will find |
|---|---|---|
| Starting a Farmhouse run or hunting for the needle | How to Beat | Set up your run, collect and sell hay, improve your tools and return the needle to the farmer. |
| Looking for the Basement or its hidden puzzle room | Hidden Basement | Follow the story into Chapter 2, then use the colored wires to find the levers that open the puzzle room. |
| In Chapter 2 and working toward the exit | Basement Walkthrough | Work through the key search, three levers and three puzzles, then leave through the ladder exit. |
Find help for the part that's blocking you
| What you're trying to do | Guide | What you will find |
|---|---|---|
| Find the physical key or use it at the exit | Basement Key | Search the haystack for the key, equip it and use the ladder once the exit requirements are complete. |
| Open the puzzle-room door, alien's cell or laser-blocked exit | Basement Door | Identify the blocked opening and check whether you still need levers, puzzles or the final key step. |
| Identify the puzzle in front of you | Puzzles | Match the picture board, crystal counters or paper-code keypad to its clue and solution. |
| Find the digits for the puzzle-room keypad | Basement Code | Flip the floor papers to find the number, then check your entered digits if the puzzle stays unfinished. |
| Solve the three puzzles that free the alien | Alien / Basement Puzzles | Work through the crystal counts, paper code and picture tiles, with help aligning the alien image. |
Looking for rewards from the lobby menu? Open Codes for code entries and redemption steps.
For class options, recommendations and Drone Specialist help, open Classes Overview.